bio

Artists and designers shine new perspectives on utilizing and getting inspired by microorganisms, as tiny factories that operate as building blocks in our society. Bio-designers search for alternatives in the form of new bio-materials and implement them on a i.e. industry scale, which can lead our society to a different direction in how we ‘deal’ with other specimens. Technology and the arts today evolve at great speed. The major crises that are happening in this world led these fields to have new ways to think and engage in different disciplines. These professionals created new links between them. Bio-artists raise questions about the same subject in new narratives, speculation of a future with metaphors, symbolic actions and sometimes, each time more, experimenting in lab facilities that expanded tremendously in the last two decades all over the world, including DIY and instructions about how to ‘play’ with other organisms at home.

The field where art, design and science meet will become a platform for the creation of artefacts and bodies of knowledge, however, it is a paradoxical field. If we take the ‘plant’ as a subject, you can approach it from different angles, from its history, color, inter-relations with its surroundings, taste, form, etc. In one of the plant-communication angles, scientist Monica Gagliano from University of Sydney is establishing a communication with plants (which means the plant has a sort of ‘intelligence’). At the same time the plants are the main food source that we humans and other specimens have, and also become a ‘material’ explored further in the bio-design industry. In which role would a bio-artist or bio-designer approach it (the plant)? If the plant is considered an intelligent being, would it have any law protecting it as an intelligent life form?

The course will also investigate what kind of approach will be taken as bio-artist or designer in this field where organisms play different roles in our ecosystem, this will lead to the discussion of ethics: would the organisms have any law protecting their intelligent life form? All of these questions will lead to shape new ways of working and what it takes to work and collaborate with other life forms. Where we normally ‘isolate’ species from our surroundings, we may have to think about how we can work as a network, connected on different levels instead of isolated beings. With a better understanding of the surroundings and interplays between species, it could be the vector for the next approach to design a ‘living community’.

All the Living Stations are recent and under constant development.


Energy

Energy is everywhere and is in everything! We, humans, and all the other organisms, use energy to carry out complex tasks in our systems, and most of the energy in the world is processed from the sun, that works as a powerhouse. The plants which are the basis of the food web also use the sun, to transform light energy into chemical energy, an elemental part of the photosynthetic process. Energy is fundamental for our lifestyle as we can’t live without it in our homes and with the electronic equipment attached to us: (smart) watches, mobile phones, bike-lights, computers, etc). In the energy lab the student will have the opportunity to dive in this ever-growing discipline, from the basic to more complex ways of harvesting energy from their surroundings and the environment.

The rise in the demand to power the post-industrial, digital society, made us aware that the conventional natural resources that are used to power these industries are in limited supply. While they do occur naturally, it can take hundreds of thousands of years to replenish the “stores”. While some places in the globe have the initiative to harvest energy from environment-friendly resources, some environmental accidents are happening on the other side of the planet, sometimes combined with the undervaluation of energy harvesting from minework, that are issues which ask awareness and action. To give an example think about these data centers and how much energy does these places expend to keep the ‘cloud’ working (the energy cost for being online).  

All the Living Stations are still under construction.

 

background image: Kristof Kintera, We’ve Got the Power, 2003. 


Bio Art and Design

Recently discovered first rock paintings were executed at least 40.000 years ago. They were found in a forest cave in Indonesia, at Borneo Island. They depicted a stunning scene of a hunting party. We humans have been observing, documenting and manipulating nature – considering the ‘nature’ as opposed to humans or human creations, separated from any form of life and phenomenological events – as ‘the other’, trying to understand and categorize every specimen for our knowledge and to our benefit. The botanist and explorer Carl Linnaeus (1707 – 1778) have started the humongous work of life forms’ categorization, in which at this point in 2020, still there are quite a few not discovered yet.

 

Representations of all the specimens that we know have been documented in diverse kinds of mediums. Nevertheless our relation with the other living creatures has been present since the human kind exists: our food, our clothes, where we live and every single material we use, is a processed by us fragment of ‘nature’. Throughout the development of our technology we have refined systems that operate in many layers of our life, improving tools that we use from the microscopic to astronomical level. Artists, designers, technicians, scientists and engineers have been creating and developing further technological advancements through their work, which reveal questions that are important for the social, political, ecological and other aspects relevant for the evolution of our society. The artistic and designer approach to ‘the others’ brings attention from the materials we use on a daily basis, futuristic speculations, documentations and the awareness that the natural environment calls for.

 

Within the Covid-19 pandemic that started in 2020 we all understood that the way we have been dealing with the environment is definitively not sustainable. Several initiatives in many scales not only try to research, but also try to illustrate this sustainable future. Bio-designers search for alternatives in a form of new bio-materials, which can lead our society to a different direction in how we ‘deal’ with the non-humans. Bio-artists raise questions about the same subject in the speculation of a future creating metaphors, symbolic actions and sometimes, each time more, experimenting in lab facilities that expanded tremendously in the last two decades all over the world, including DIY facilities and instructions about how to ‘play’ with other organisms at home. Creators with curiosity and/or learned scientific knowledge (or with a minimum of scientific background), have a special function in the bio-art and bio-design disciplines: they have the knowledge acquired and valuable tools that helps in the collaboration with professionals from other disciplines and this knowledge is also added as an artistic tool. This interdisciplinary field where art / design / science becomes a platform for the creation of artifacts and bodies of knowledge, however it is a paradoxical field. For example, if we take the ‘plant’ as a subject, you can approach it in different angles, from its history, color, inter-relations with its surroundings, taste, form, etc. In one of the plant-communication angle, scientist Monica Gagliano (Research Associate Professor in Evolutionary Ecology, & Senior Research Fellow at the Biological Intelligence (BI) Lab, University of Sydney) through scientific methods is establishing a communication with plants (which means the plant has a sort of ‘intelligence’). At the same time the plants are the main food source that we humans and other specimens have, and also becomes a ‘material’ explored further in the bio-design industry. In which role would a bio-artist or bio-designer approach it (the plant)? If the plant is considered an intelligent being, would it have any law protecting it as an intelligent life form? Ethics plays a big role when working with other living organisms, especially with, for example, on a one hand, the availability of CRISPR technology which is the most popular form of the powerful gene-editing technology, purchased easily via a webshop for any customer and on the other hand, the contamination of terrestrial life forms in space (by our activities). The biologist and philosopher and biologist Humberto Maturana affirms that the problem is not the technological advance, but who is making it.

 

The approach that the emerging and expanding bio-design industry is also offering as a ‘sustainable dream’ is also questionable: are we substituting the ‘materials’ that we use now for other ones? Do we keep the same process and speed? Would a mango-skin textile alternative industry be the replacement for the actual one we have? Would it be in favor of biodiversity while avoiding mono-culture? These are just a few questions that one can think about and take it in consideration when working with, or feel a desire to work with other life forms. The way we have learned to investigate and research is to isolate the ‘object’ from its surroundings. That perhaps is not the most favorable way of studying and ‘working with’ other life forms – and in this case, the models which we use to improve and implement (in) our culture are inspired by nature: we know that ‘things’ in nature work as a network, connected on different levels, not as  isolated beings. The ‘object’ case of study is always collected from the natural environment, isolated from the other specimens from the sample in order to be studied. It becomes an object decontextualized from its environment. We can take the human body as a representation of the complexity of an ecosystem: it is composed of algae, bacteria, viruses and human cells. With a better understanding of the surroundings and interplay between species, it could be the vector for the next approach to design a ‘living community’. The timeline of bio-art and bio-design presented in the Bio Research Website, that is continuously growing as an organism, is an attempt to demonstrate the overlap of technological discoveries together with the biological revolution. In this open map we point out relevant individual and collective groups of artists, designers, creators that can be used as guidance for which future we would like to create and share (time-line under construction).


Is DNA Hardware or Software?

Is DNA Hardware or Software?

 

“In mid-January, a group of computer scientists and biologists from the University of Vermont, Tufts, and Harvard announced that they had created an entirely new life form — xenobots, the world’s first living robots. They had harvested skin and cardiac cells from frog embryos, designed and sculpted them to perform particular tasks with the help of an evolutionary algorithm, and then set them free to play. The result— it’s alive! — was a programmable organism…” continue here

 

image: Project Twin


Christina Agapakis: What Happens When Biology Becomes Technology?

In her art and scientific work, Christina Agapakis blurs the boundaries between nature and technology to practice a new kind of engineering, taking into account both human and cultural forces.

“We’ve been promised a future of chrome — but what if the future is fleshy?” asks biological designer Christina Agapakis. In this awe-inspiring talk, Agapakis details her work in synthetic biology — a multidisciplinary area of research that pokes holes in the line between what’s natural and artificial — and shares how breaking down the boundaries between science, society, nature and technology can lead us to imagine different possible futures.

Why you should listen

In the lab, Christina Agapakis has worked on enzymes involved in the production of biofuels and mapped the evolution of microbial communities in the soil. As an artist, she’s isolated halophilic bacteria from California’s Salton Sea and made cheese from bacteria living on human skin.

As creative director of the biotech firm Ginkgo Bioworks, Agapakis works to establish more open, equitable and renewable technologies.


Tips for Collaborations: Getting Started in the field of Bio Art & Design

Working with scientists, biologists and bioengineers poses a difficult but rewarding challenge when you are a designer or design student exploring biodesign. In addition to the task of diplomatically reaching out to these people, there is the ongoing effort of communicating effectively and managing the collaboration. Additionally, working with new biotechnology can be extremely difficult.

 

In this PDF , you can find tips and tricks to get started. Written by Tony Cho as addition to the Biodesign Book.

 


Purpose of this website

“In the long history of humankind (and animal kind, too) those who learned to collaborate and improvise most effectively have prevailed.”
 Charles Darwin

This Bio Research page is a platform, a collection of knowledge linked to Bio Art and Bio Design in the broadest sense. The aim of this website is to educate, inspire and wonder you about our exquisite nature and all its inhabitants. And also to start practicing DIY (do-it-yourself) biology.Throughout the years we build a large network of artists, designers, scientists, physicists in our practice, being an artist and designer. We learned, shared, failed and continued. The content on this page is something which is in our minds for years, finally published to share with a broader public.

At this moment in our society the design of materials has never been so questioned and researched about sustainability and plasticity of the matter in itself. Through the challenges of finding materials that can fit in the human necessities, technologies are created to understand and develop these materials in a nano-scale structure, to be printed and reused, which are definitely an evolution and improvement of human techné in sustainability and the creation of cultural objects that represents our contemporary society.

We discuss the anthropocene, capitalocene and many other titles that represent the human force upon nature (as if we are not part of it) to build our objects, architectures and artefacts, however this action also leads to the destruction of the natural environment. The design cycle that we have planned is not a closed cycle. The world is polluted. Combined with this we also fear the scarcity of the resources that we are used to design. Makers, professionals of different disciplines and experimentalists push the design vector to think about alternatives that can replace the materials that will be out of ‘stock’ and create new ones to be more sustainable and effective.

The way we design still very much ‘human centered’, which means an approach to interactive systems development that aims to make systems usable and useful by focusing on the users (or consumers), their needs and requirements, and by applying human factors, ergonomics, usability knowledge, and techniques. But how does this affect the other species in the world? We use them in such a way that they are able to develop or grow according to our desires, but what is the effect on the long run for our ecosystems? What if the focus of these alternatives were in the core of the design in itself? How can we change the process of material development and our ways of production? What if we design together with the living?

 

Emma van der Leest & Ivan Henriques


Green Light: Towards and Art Evolution – George Gessert

 

How humans’ aesthetic perceptions have shaped other life forms, from racehorses to ornamental plants. Humans have bred plants and animals with an eye to aesthetics for centuries: flowers are selected for colorful blossoms or luxuriant foliage; racehorses are prized for the elegance of their frames. Hybridized plants were first exhibited as fine art in 1936, when the Museum of Modern Art in New York showed Edward Steichen’s hybrid delphiniums. Since then, bio art has become a genre; artists work with a variety of living things, including plants, animals, bacteria, slime molds, and fungi. Many commentators have addressed the social and political concerns raised by making art out of living material. In Green Light, however, George Gessert examines the role that aesthetic perception has played in bio art and other interventions in evolution. Gessert looks at a variety of life forms that humans have helped shape, focusing on plants-the most widely domesticated form of life and the one that has been crucial to his own work as an artist. We learn about pleasure gardens of the Aztecs, cultivated for intoxicating fragrance; the aesthetic standards promoted by national plant societies; a daffodil that looks like a rose; and praise for weeds and wildflowers. Read here